package appfight.level;

import appfight.monster.Monster;

public class GameLevelConnectionClientFight extends GameLevelConnectionServerFight
{
	public GameLevelConnectionClientFight(String CharacterName,Monster mo)
	{
		super(CharacterName,mo);
	}
	
	@Override
	public void Fight()
	{
		ASkill2 = ASkill;
		BSkill2	= BSkill;
		ASkill = null;
		BSkill = null;
		
		if(ASkill2.SkillSpeed>BSkill2.SkillSpeed)
		{
		AFirstFighting1();
		}
		else
		{
		BFirstFighting1();	
		}
		
		
	}

}
